客户端预定义talk函数响应来自服务器端的消息,服务器端用application.broadcastMsg来广播客户端用户的someoneTalk。换句话说,客户端的someoneTalk实际上是触发了服务器端的application.broadcastMsg,同时再回调客户端预定义的talk函数并显示消息,便搭成了聊天室。 服务器端代码如下: function broadcast (msg) { //trace(msg); application.broadcastMsg(’talk’, msg); } 客户端代码如下: _nc = new NetConnection(); _nc.talk = function(msg) { msg_txt.text += msg + ‘\n’; }; _nc.connect(’rtmp://x/chat’); talk_btn.onRelease = function() { _nc.call(’someoneTalk’, null, name_txt.text, send_txt.text); } onKeyDown = function () { if(Key.isDown(Key.ENTER)){ _nc.call(’someoneTalk’, null, name_txt.text, send_txt.text); } } Key.addListener(this); application.onConnect = function (client) { this.acceptConnection(client); broadcast(’__ ‘ + client.ip + ‘ 进来了 __’); } application.onDisconnect = function (client) { broadcast(’__ ‘ + client.ip + ‘ 出去了 __’); } Client.prototype.someoneTalk = function (n, w) { broadcast(n + ‘(’ + this.ip + ‘) 说道: ‘ + w); } 友情提示: 也可以用SharedObject的send方法向所有订阅此so的客户端发送消息以达到聊天的效果,但她无法有效地将当前聊天者的ip地址等信息广播出去。我已经试过了,谁要有兴趣的话也不妨试一试。 |