问题 我要模拟硬币投掷或布尔事件来达到 50%几率成功。
解决办法 用 NumberUtilities.random( ) 方法产生 0 到 1 的整数,根据每种可能得出结果。
讨论 用 random( ) 方法产生指定范围的随机整数,能够产生两个结果对应硬币的正面和反面状态,在程 序里我们用 0 代表一个状态,1 代表另一状态,当然你用 1 和 2 也是可以的,总之是 2 个状态,这 样就能模拟硬币投掷了:
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.MouseEvent; import ascb.util.NumberUtilities;
public class CoinExample extends Sprite { private var _field:TextField; public function CoinExample( ) { _field = new TextField( ); _field.autoSize = "left"; addChild(_field); var circle:Sprite = new Sprite( ); circle.graphics.beginFill(0, 100); circle.graphics.drawCircle(100, 100, 100); circle.graphics.endFill( ); circle.addEventListener(MouseEvent.CLICK, onClick); addChild(circle); }
private function onClick(event:MouseEvent):void { var randomNumber:Number = NumberUtilities.random(0, 1); _field.text = (randomNumber == 0) ? "heads" : "tails"; } } }
记录正反面出现次数:
package { import flash.display.Sprite; import flash.text.TextField; import ascb.util.NumberUtilities; public class CoinTest extends Sprite { private var _field:TextField; public function CoinTest( ) { _field = new TextField( ); _field.autoSize = "left"; addChild(_field); var heads:Number = 0; var tails:Number = 0; var randomNumber:Number; for(var i:Number = 0; i < 10000; i++) { randomNumber = NumberUtilities.random(0, 1); if(randomNumber == 0) { heads++; } else { tails++; } } _field.text = "heads: " + heads + ", tails: " + tails; } } }
如果要测试随机数,应该保存在变量中,像上面的代码,下面代码的统计是错误的,因此 else if 每次都产生新的随机数:
package { import flash.display.Sprite; import ascb.util.NumberUtilities; public class RandomLetter extends Sprite { public function RandomLetter( ) { for(var i:Number = 0; i < 10000; i++) { trace(getRandomLetter( )); } }
private function getRandomLetter( ):String { if(NumberUtilities.random(0, 2) == 0) { return "A"; } else if(NumberUtilities.random(0, 2) == 1) { return "B"; } else if(NumberUtilities.random(0, 2) == 2) { return "C"; } // It's possible that none of the preceding will evaluate to true, // and the method will reach this point without returning a valid // string. return ""; } } }
下面才正确:
package { import flash.display.Sprite; import ascb.util.NumberUtilities;
public class RandomLetter extends Sprite {
public function RandomLetter( ) { for(var i:uint = 0; i < 10000; i++) { trace(getRandomLetter( )); } }
private function getRandomLetter( ):String { // random( ) 返回结果到变量上 var randomInteger:uint = NumberUtilities.random(0, 2); if(randomInteger == 0) { return "A"; } else if(randomInteger == 1) { return "B"; } else if(randomInteger == 2) { return "C"; } return ""; } } }
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